
A revolutionary interactive 3DTV system is being created by De Montfort University Leicester (DMU), England, researchers. The €4.2 million (approx £3.7 million) project aims to develop a television that can recognise where somebody is sitting in a room and what they wish to view and interact with on their television.
Researchers believe it is a step towards truly interactive 3D video games where gamers use their bodies to control the action without the need for a controller. It could be the next step for Microsoft’s Project Natal.
The project, called HELIUM3D (high efficiency, laser-based, multi-user, multi-modal 3D display) is also exploring ways of allowing viewers who are watching the same television to each view a different channel at the same time and could even let them choose different viewing positions within the image.
For example, groups of people watching a football match in the same room could each pick the part of the stadium from which they would like to experience the action.


German researchers at the
We engage in numerous discussions throughout the day, about a variety of topics, from work assignments to the Super Bowl to what we are having for dinner that evening. We effortlessly move from conversation to conversation, probably not thinking twice about our brain’s ability to understand everything that is being said to us. How does the brain turn seemingly random sounds and letters into sentences with clear meaning?

Mitsubishi latest technology promises to detect the distance between a finger and the touch panel to allow for a whole host of new interface options. That’s done with the aid of an array of sensors that can also be used to calculate the speed at which the finger is approaching, and allow for a so-called “mouse-over function,” which would essentially let your finger control a cursor without actually touching the screen—something Mitsubishi says would be ideal for devices with small screens. Currently, it is just in prototype form (currently a 5.7-inch capacitive VGA display).
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