Karolina Kuligowska on Aug 15, 2011 in Agent's Processing, Cognition, Research News | by
Summary: Robots trained by researchers from University of Edinburgh participate in Robot Soccer World Cup
Having acquired skills of falling in synthetic love, making long-term cyber relationships, and playing pool with two hands, it’s time to take care of the artificial stamina! Recently, robots became active supporters of football and they began to play this most famous game in the world.
Read more about: Robots may see, speak and feel. Now it’s time to play robotic football!
Series: | International Conference on Affective Computing and Intelligent Interaction |
When: | Sat Oct 8, 2011 to Tue Oct 11, 2011 |
Where: | FedEx Institute of Technology (FIT), Memphis, United States |
More info: | Read more about: 4th International Conference on Affective Computing and Intelligent Interaction |
Karolina Kuligowska on Aug 8, 2011 in Agent identity, Sensors, Human's perception of Agent, Emotion, Research News | by
Summary: Are we going to fall in love with embodied agents? Multidisciplinary research in human-robot romantic love
How to model a human-to-robot romantic relationship? Just a few elements will do: artificial emotional hormones, intelligent affective system and probabilistic parameters of love between humans and the robot…
Karolina Kuligowska on Aug 8, 2011 in Technology, Research News | by
Summary: Online introduction to Artificial Intelligence at Stanford University
If you take this course, you will be graded just like Stanford University students, and you can get a certificate matching your skills to the Stanford grading curve. Though online, it is a serious class: 8 homework assignments, 2 timed exams and many hard deadlines. To pass this class, expect to work at least 10 hours per week - Stanford students do all this! Become one of them starting in September 2011.
Read more about: The largest free online AI class ever taught!
Karolina Kuligowska on Aug 1, 2011 in State of the Art, Research News | by
Summary: Chatbots.org presents virtual humans technology as it stands
The virtual humans industry is growing very fast, as predicted the futurist Erwin van Lun and independent research companies such as Gartner or CCM Benchmark. Nevertheless, many advanced research projects, 3D human design methods or modeling techniques are not commonly known. Therefore, we would like to present three extraordinary state of the art examples of humanlike conversational artificial intelligence. They are expected to be adopted soon by the virtual humans industry.
Read more about: State of the Art in Humanlike Conversational AI, Part I
Karolina Kuligowska on Jul 11, 2011 in Agent's Processing, Emotion, Research News | by
Summary: Virtual characters can recognize human emotions in real-time
Researchers from Human Centered Multimedia at the University of Augsburg developed a virtual character which is capable of recognizing and displaying the emotion of a user.
Read more about: Affective listener Alfred is full of empathy for the human emotions
Karolina Kuligowska on Jul 22, 2011 in Agent identity, Cultural awareness, Agent's Processing, Cognition, State of the Art, Research News | by
Summary: Awareness ability of 3D interactive conversational agents
Virtual agents’ reasoning and actions are tightly connected with their awareness ability helping to relate to the environment during a conversation. Researchers invented the combination of virtual reality and artificial intelligence techniques to simulate living conversational agents being aware of themselves, the virtual world around them, and other virtual beings existing in that environment.
Read more about: Conversational agents experience self-awareness
Karolina Kuligowska on Jul 19, 2011 in Agent identity, Personality, Life experience, State of the Art, Research News | by
Summary: Virtual humans being interviewed by mental health clinicians
Conversational virtual humans are nowadays applied to the field of neuroscience, psychiatry and psychology. The technology has evolved to a point where researchers may begin developing mental health applications that make use of virtual reality patients. Human patients with acute neurological illnesses are often confused and unable to cooperate with clinicians during medical consultations. Imagine a simulated training with virtual humans having real mental disorders, willing to talk to their doctors, and sharing their emotions!