computer animation Books
We've found 5 books tagged 'computer animation' relevant to the field of humanlike conversational artificial intelligence.
Publisher: |
New Riders
|
Year: |
2006 |
Order: |
http://www.amazon.com/Digital-... |
Summary: Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for...
Subtitle: |
Volume II: Advanced Techniques |
Publisher: |
Waite Group Press
|
Year: |
2001 |
Order: |
http://www.amazon.com/Digital-... |
Summary: As soon as George Maestri’s classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches...
Subtitle: |
Volume I: Essential Techniques |
Publisher: |
New Riders
|
Year: |
1999 |
Order: |
http://www.amazon.com/Digital-... |
Summary: This “art” book on digital animation with 3D tools will have a long shelf life as it focuses on concepts and techniques rather than specific tools. Using terrific examples, Maestri covers animating bodies, hands, faces, and heads; posing; and walking.
There is a newer edition of...
Publisher: |
New Riders
|
Year: |
1996 |
Order: |
http://www.amazon.com/Digital-... |
Summary: This book covers the essential information computer animators need to generate believable characters in 2D and 3D on the computer. The book covers the nuance and technique of character animation in great detail. CD contains Quicktime and AVI examples of multiple walk cycles, lip sync...
|
5220
by Robert Trappl and Paolo Petta |
Subtitle: |
Towards Autonomous Personality Agents |
Publisher: |
Springer
|
Year: |
1997 |
Order: |
http://www.amazon.com/Creating... |
Summary: Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope...