Embodied agents are a powerful paradigm for current and future multimodal interfaces yet require high effort and expertise for their creation, assembly, and animation control. Therefore, open animation engines and high-level control languages are required to make embodied agents accessible to researchers and developers. We present EMBR, a new real-time character animation engine that offers a high degree of animation control via the EMBRScript language. We argue that a new layer of control, the animation... Read more
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